Trainer Stall

Miles Prower sent this deck in.  He says, "jolteon is the main attacker, blocks trainers or goes kamakazi attacker. Noctowl is for when you block trainer use, that gets rid of trainers like RSA does. it has mini trap in it too... Eevee takes away a random card, RSA takes away a trainer, Lass takes all trainers, Imposter prof oaks revenge takes away their hand into 3 cards, Noctowl, all of these can drain their hand fast. electabuzz is their to stall with power and the lt surges pika lines are as well (if something goes target these first). so suicidial jolteon is the big part of the deck".
Okay Miles, so Jolt should stay in.  Here's the deck:

25 Energy
25 Lightning Energy

24 Pokémon
3 Lt. Surge's Eevee
3 Lt. Surge's Jolteon
4 Electabuzz (Base Set)
2 Hoothoot (Neo Genesis)
2 Noctowl
2 Pikachu (Promo #1)
1 Pikachu (Promo #4)
2 Dark Raichu
3 Lt. Surge's Pikachu (Lv. 15 - Gym Heroes)
1 Lt. Surge's Raichu (Lv. 32 - Gym Heroes)
1 Lt. Surge's Raichu (Lv. 38 - Gym Challenge)

11 Trainers
2 Computer Search
2 Professor Oak
3 Lass
2 Imposter Oak's Revenge
1 Rocket's Sneak Attack
1 Vermilion City Gym Stadium Card

Good idea, using Eevee and Jolteon's attacks to help rid your opponent of Trainers.  Now to my fix...

Having more than two evolution lines in a deck is generally a no-no, since it probably can't support it.  I think we can rig this one to support three of your four, though.  Jolteon and Noctowl are part of your strategy, so they're staying in.  DArk Raichu may be needed for power, so I think he should remain as well.  However, the Lt. Surge's Raichus have downfalls, (discarding lots of Energy for one and damaging itself  for the other,) so I think they need to be dropped.  The Neo Genesis Pikachu is a better choice than the Promo #1 copy due to sooner, greater offense, (first-turn 10 or 30 damage compared to second-turn 20 damage with possible Paralysis,) while having an Agility attack for a decent 20 damage (the Promo's other attack blocks 10 damage... hmm).  It has a decent 50 HP, too.

25 Energy is too much.  I think your deck will do fine on 16.  Trust me, it will!  =)

Now for the Trainers.  Bring Prof. Oak up to 4 and add three Secret Mission to get more cards and see what's in your opponent's hand (so you can decide if you wanna Lass or RSA).  Speaking of Sneak Attack, it should be increased to three (if you don't have that many, try your hardest to get more!).  Two Master Ball will help greatly with getting your evolutions out.  Three Defender and two Gold Berry will make Jolteon's Thunder Flare's recoil not hurt so much, or keep any of your other Pokémon out of the discard pile.  Finally, I think that Resistance Gym will do more good than Vermillion City Gym, since Vermilion could damage your monsters, but Resistance Gym will help you beat up opponent's playing Ground Pokémon decks.

16 Energy
16 Lightning Energy

19 Pokémon
4 Electabuzz (Base Set)
3 Lt. Surge's Eevee
3 Lt. Surge's Jolteon
2 Hoothoot (Neo Genesis)
2 Noctowl
2 Pikachu (Neo Genesis)
1 Pikachu (Promo #4)
2 Dark Raichu

25 Trainers
4 Professor Oak
3 Secret Mission
2 Master Ball
2 Computer Search
3 Defender
2 Gold Berry Pokémon Tool
3 Lass
3 Rocket's Sneak Attack
2 Imposter Oak's Revenge
1 Resistance Gym Stadium Card

Now get out there and mess with your opponent's Trainers like no other, Miles!  >-D

     -Dugtrio
 


     
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