Kage Ha!

let's see what we've got today...here's a deck by jake_hercules.

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Well, here it is, my SBZ 2 Deck, known in (VERY hastened) Japanese as Kage Ha!  - Shadow Blade

 

It's based on Dark Scizor, the only Pokemon able to use both Metal and Darkness Energy to a full extent, no side effects.

 

With 2 Darkness and a Metal on him, Dark Scizor combo with Metal Cube 01 can pull a Baby off the bench and take it out, no baby flip. AQ Scizor is around for some REAL power, the Grass Cubes are to surprise, who would expect to be put Asleep and Poisoned by a Scyther?

 

 

3 Cleffa (Promo)

2 Scyther (promo)

2 Scyther (AQ, D-09)

2 Dark Scizor

1 Scizor (AQ)

 

3 Metal Cube 01

2 Grass Cube 01

2 Rocket's Hideout

2 Boss's Way

2 Double Gust

3 Switch

2 Bill's Maintanance

4 Juggler

2 Time Shard

1 Energy Stadium

2 Super Scoop Up

2 Forest Guardian

1 Traveling Salesman

3 Potion

 

4 Darkness Energy

4 Metal Energy

11 Grass Energy

--

 

I love this deck! I was planning on building a deck like this myself a while back. let's take a look.

 

there are two big problems this deck is going to face - mulligans, fire, and both. you've got 7 basic pokemon in here. that may be fine for an Unlimited hay, but since this deck isn't exactly based on speed, you cannot afford to give your opponent any cards. let's throw in some Murkrow, which will not only give you some board control, but works well with Double Gust. I would also consider retooling your Scyther count, since the AQ one you mentioned (50 HP, 1 retreat, Slash/Swift) isn't gonna cut it in most scenarios. try either more promo scythers or the other AQ one, depending on how it playtests.

 

promo cleffa? this only has one use - in a combo with prophet. so, we'll do that, but you're also gonna want NG cleffa, so go 2/2. I think your Scyther/Scizor ratio is ok, but I would recommend a Town Volunteers just in case. in fact, why don't we go 3/1 on the scizors - now you're fine.

 

trainers. wow, this needs some major work. first off, no MF deck can be without Elms. in they go. 5 cubes is a bit much - you could go down to 2 of each, but I'd recommend even less (they're too case specific). Energy Stadium won't help, what with the focus on special energy. 2 boss's way is good, but a third DG will help for board control - just try not to let them get a scyther/scizor out if you can't retreat it. if you play it right, you shouldn't need 3 switch, so go 2. we'll cut bill's maintenence for bill, which goes along with the next part - prophet. lots of prophet. take out your Jugglers for 3 prophet. trust me - as this deck gets going, you're gonna want specific card search for the special energy really badly. try to get prophet > cleffa or prophet > bill first turn, if you can. throw in some Copycats in case that doesn't work.

 

super scoop (flip's not worth it), the potions (once again, just not worth it), the time shards (you don't need G back), and the forest guardians should all be axed. in their places, stick some Focus Band for those OHKO fire decks and some Gold Berries for Kingdra. keep traveling salesman, but don't use him unless you A) have no other supporters, B) need a Cube to have any chance of winning or C) have a really good hand except for tools and cubes. lastly, you really really need Energy Charge, since those Darks and Metals will just fly by. it's worth the flip.

 

now, for energy...11 grass is a bit much, since it will be seeing VERY little use. go to 8 or 9 - the other slots will be useful. now, let's see...

 

2 Cleffa (Promo)

2 Cleffa (NG)

3 Scyther (promo)

1 Scyther (AQ 60 HP)

3 Dark Scizor

1 Scizor (AQ)

3 Murkrow (NG)

 

4 Professor Elm

2 Copycat

3 Prophet

2 Metal Cube 01

2 Grass Cube 01

2 Rocket's Hideout

2 Boss's Way

3 Double Gust

2 Switch

2 Focus Band

1 Gold Berry

3 Bill

2 Energy Charge

1 Traveling Salesman

 

4 Darkness Energy

4 Metal Energy

6 Grass Energy

 

fire will still eat you alive most of the time, but if you use the cubes, Gusts, murkrow, and the scizors wisely, you should be able to stay out of trouble. good luck!

 

-pk

 


 

 

 

 

 

 

 

 

 

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