Venuzard2
Venuzard 2 - Anonymous

3 charmander (base)
2 charmelon (base)
1 charizard (base)
4 bulbasaur (base)
3 ivysaur (base)
1 ivysaur (southern islands)
1 venusaur (base)
1 venusaur (promo)
1 venusaur (e-card without pokepower)
1 venusaur (e-card with pokepower)
2 chikorita (neo 1 lv. 19)
1 chikorita (neo 1 lv. 12)
1 bayleef (neo 1 lv. 22)
1 bayleef (neo 1 lv. 39)
1 meganium (e-card with soothing aroma)
1 meowth (promo lv.13)
1 team rocket's meowth (promo)
2 skarmory (e-card with air cutter)
1 energy restore
1 mary's impluse
1 master ball
1 here comes team rocket
2 professor elm
4 recycle energy
22 grass energy

He Said:  You almost already know the basic way to win get charizard up and try to use
fire spin every turn. this deck uses harvest bounty, soothing aroma, solar power, recycle energy and energy burn together in order to keep charizard up and get all 6 of your prizes. i also like to use mary's impluse it get a lot of cards then professor elm to prevent me from running out of cards.

Gloom Said:  Wow.  o_o  This needs work…  Please refer to the deck building guides on the left side of the atelier for the rundown of game fundamentals… in the mean time, I’ll do this fix.

Venuzard 2 - Anonymous

Pokemon:  19
3 bulbasaur (Expedition)
1 ivysaur (southern islands)
3 venusaur (e-card with pokepower)
3 charmander (Expedition)
1 charmeleon (Expedition)
3 charizard
3 Cleffa
2 Tyrogue

Trainers: 25
4 professor elm
4 copycat
4 pokemon trader
3 Breeder
2 Gold berry
2 Focus Band
3 Double gust
2 Switch
1 Energy Stadium

Energy: 16
4 recycle energy
12 Fire Energy

There we go.  It’s a vastly different deck, but the last one just had a serious deficit of focus and proper trainers – it just wouldn’t work in a serious environment.  This however, maintains some of the focus of the original deck while improving upon it vastly – use Venusaur to drop two recycle a turn onto Base Charizard, and keep bouncing the recycles each turn.  It can work.

Thanks for sending in the deck!
-Gloom



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