| Venuzard 2 - Anonymous
3 charmander (base)
2 charmelon (base)
1 charizard (base)
4 bulbasaur (base)
3 ivysaur (base)
1 ivysaur (southern islands)
1 venusaur (base)
1 venusaur (promo)
1 venusaur (e-card without pokepower)
1 venusaur (e-card with pokepower)
2 chikorita (neo 1 lv. 19)
1 chikorita (neo 1 lv. 12)
1 bayleef (neo 1 lv. 22)
1 bayleef (neo 1 lv. 39)
1 meganium (e-card with soothing aroma)
1 meowth (promo lv.13)
1 team rocket's meowth (promo)
2 skarmory (e-card with air cutter)
1 energy restore
1 mary's impluse
1 master ball
1 here comes team rocket
2 professor elm
4 recycle energy
22 grass energy
He Said: You almost already know the basic way to win get charizard
up and try to use
fire spin every turn. this deck uses harvest bounty, soothing aroma,
solar power, recycle energy and energy burn together in order to keep charizard
up and get all 6 of your prizes. i also like to use mary's impluse it get
a lot of cards then professor elm to prevent me from running out of cards.
Gloom Said: Wow. o_o This needs work… Please
refer to the deck building guides on the left side of the atelier for the
rundown of game fundamentals… in the mean time, I’ll do this fix.
Venuzard 2 - Anonymous
Pokemon: 19
3 bulbasaur (Expedition)
1 ivysaur (southern islands)
3 venusaur (e-card with pokepower)
3 charmander (Expedition)
1 charmeleon (Expedition)
3 charizard
3 Cleffa
2 Tyrogue
Trainers: 25
4 professor elm
4 copycat
4 pokemon trader
3 Breeder
2 Gold berry
2 Focus Band
3 Double gust
2 Switch
1 Energy Stadium
Energy: 16
4 recycle energy
12 Fire Energy
There we go. It’s a vastly different deck, but the last one just
had a serious deficit of focus and proper trainers – it just wouldn’t work
in a serious environment. This however, maintains some of the focus
of the original deck while improving upon it vastly – use Venusaur to drop
two recycle a turn onto Base Charizard, and keep bouncing the recycles
each turn. It can work.
Thanks for sending in the deck!
-Gloom |