Heavy Metal

Pokémon: 17
4 Scyther (Aquapolis) (Even if there is an evolved 'mon out, even
better!)
3 Scizor (Aqapolis)
3 Cleffa (Genesis) (A staple in every deck)
3 Yanma (Discovery)
2 Heracross (Destiny) (Feel free to replace these two. I'm having
trouble finding strong support material. Maybe some waters?)

Energy: 14
10 Grass
4 Metal

Trainers: 29
3 Elm
3 Copycat
2 Gold Berry
3 Energy/Power Charge (They're the same thing!)
3 Town Volunteers (NGR is back in Modified! And Better! More! And Babies included!)
2 Memory Berry (Evolution is gonna pay for that)
4 Weakness Guard (Fire vs. this deck is BAD)
3 Switch (Just in case...)
3 Counterattack Claws (Hmmm... if they manage to damage 1 scizor, they still get hurt. Hmmm...)
3 Broken Ground Gym (Forced evolution... Hmmm...)

"I could use some help with this one. I couldn't really think of much in
the way of support material, but those seem to be the right choices. Whaddya think?"

Hey everyone! Been a while since I've done a deck. ^^; Just a quick one for now.

Well, SW, this is certainly an innovative idea. The main flaw I see is that this deck relies HEAVILY on Metals. If they take out your metalled-up Scizor, it's going to be a while before you can get another charged one up and running. Without 2 or 3 Metals on your Scizor, it's relatively weak - Snatch can be useful in a PINCH (couldn't resist), but since it only does 20, babies wouldn't be hurt. Lastly, even IF you can get it charged up, the best damage you would do in most situations is 70, which is still rather pale compared to a solid 50 every turn from Gatr, etc.

I suggest one of two paths: keep the current deck with a bit of tweaking, or try one of my own ideas - turbo Dark Scizor with Metal Cube 01. It can do 50 or so to the active, or an instant Baby kill, with 2 darks, as well as defending itself with Metals. Let's just tweak yours for now.

4/3 is good for Scizor. Keep the Yanmas, but cut one and the Heracrosses for 2 Pichu and Rogue. This should give you some decent anti-Light Dragonite (your biggest threat!) and some versatility. Otherwise, keep it the same. It's a decent deck already!

I won't list all the Trainer tweaks, but take out the Memory Berry. What does Scyther have that's worth using? Same for Weakness Guard. If Entei/Cargo is gonna kill you, it'll do it whether you have this or not.

Pokémon: 16
4 Scyther (Aquapolis)
3 Scizor (Aqapolis)
3 Cleffa (Genesis)
2 Yanma (Discovery)
2 Pichu (Genesis)
2 Tyrogue (Discovery)

Energy: 15
9 Grass
4 Metal
2 Recycle

Trainers: 29
4 Elm
4 Copycat
2 Gold Berry
3 Energy Charge
2 Town Volunteers
2 Focus Band
2 Metal Cube 01 (still useful - take these out if you want to)
3 Switch
2 Broken Ground Gym
3 Double Gust (be careful! avoid with Broken Ground)
2 Pokémon Trader

Quick, bad, but try it out!

-pk
 










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