
|
|
| Prehistoric Beam: By Scooby
1 aerodactyal (fossil)
19 psychic energies
4 bill
Scooby Said: This deck was made to defeat evolution decks by using
the search cards to
Gloom Said: Whoah… Tyrogue? Risky? Remember, with a Focus Band he becomes a 25% chance KO, that hoses Sneasel, Wigglytuff, Clefable, and Electabuzz. It’s not risky at all if you know how to play it properly. This deck needs a lot of work, unfortunately. You’re not running any of the big four drawing engines, in fact, you’re nowhere near any of them. We’re going to need to clean that up. Also, in the trainer department, we’re going to need some recursion, some board control, some energy control, and some healing. Currently all you’re using your Trainers for are Mysterious Fossil and the rather unfortunate drawing balance. You need to diversify, using more powerful Trainers in the drawing department so you have room to use cards that give other forms of control as well. For the Pokemon, we’re going to toss all the Mew and add in a second Aerodactyl. The reality is that not much evolution is really played beyond possibly a Stage One line in most Unlimited decks, so we want to use a minimal number of cards to punish evolution soundly – 2 Aerodactyl and 2 Mysterious Fossil should fill this nicely. I’m going to dump the Rocket’s Mewtwo because it needs too much energy to really get anything done, and it’s a pretty weak card all-around. You have way, way too many energies – I’d urge you to read the Atelier articles on the sidebar about deck building, especially Nova’s, as well as review some other deck reviews here in the Atelier – no deck ever needs more than 20 Energy, and most do better with less than that. This is one of those decks. Frankly, if I were you I’d replace the Electabuzzes with Murkrow, turning the deck into an effective Hunter form with the Murkrow covering the weakness to Psychic that the Mewtwos bring to the table, but, you’ve asked me to keep him, so I will. You need Cleffa, and Pichu though as well to keep this deck resilient, and to tech Slowking and other decks with good and troubling Powers. Let’s see here… Prehistoric Beam: Gloom’s Fix
Trainers: 30
Energies: 16
Again, the energy count is still a bit high, but for now, start there and then work your way down. Still, that will run infinitely better than the pre-fix version. I’d suggest you play with this a bit, then give some serious consideration to dropping the Electabuzzes, adding in Murkrows, running a couple more Super Energy Removals, and trading some of the movie Mewtwos for the LC/NP Promo version. This would make a good Hunter deck, attacking the bench, but for now, it’s a bit in between. Keep working at it though, and you can probably take it to the form of a full-fledged hunter with ease in a few weeks. Thanks for sending it in!
|
The Legal Stuff: All material ©2000-2002 by purity, Ech, and their respective owners. Pokémon is a registered trademark of The Pokemon Company/TPC