Issue #13 - They just HAD to
ban my Base Set trainers...
We've gone over search cards, we've
gone over draw cards... but how about all the other Trainers that you can't
use? Gust of Wind? Scoop Up? Pokémon Breeder? Pluspower?
Never fear, the Analyst is here,
looking at Team Rocket-Gym-Neo Genesis cards for you to try to substitute.
So without further adieu...
--- Bench Manipulation ---
Challenge! (Team Rocket UNCOMMON)
Ask your opponent if he or
she accepts your challenge. If your
opponent declines (or if
both Benches are full), draw 2 cards. If
your opponent accepts, each
of you searches your decks for any
number of Basic Pokemon cards
and puts them face down onto your
Benches. (A player
can't do this if his or her Bench is full.)
When you both have finished,
shuffle your decks and turn those
cards face up.
Use for: none
Comment: It's in a league all its
own. =D
Lt. Surge (Gym Heroes RARE/HOLO)
You can play this card only
if you have at least 1 Basic Pokemon
card in your hand.
Put a Basic Pokemon card from your hand into
play as your Active Pokemon.
Put your old Active Pokemon onto
your Bench. (You can't
play this card if your Bench is full.)
Use for: Scoop Up, Switch
Erika's Perfume (Gym Heroes
UNCOMMON)
Look at your opponent's hand.
If he or she has any Basic Pokemon
cards there, you may put
any number of them onto your opponent's
Bench (as long as there's
room).
Use for: Pokémon Flute
Comment: ...like you'd want to...
Minion of Team Rocket (Gym
Heroes UNCOMMON)
Flip 2 coins. If both
of them are heads, choose 1 of your
opponent's Benched Pokemon
and return it and all cards attached to
it to his or her hand.
If 1 or both of them are tails, your turn
ends immediately (you can't
attack this turn).
Use for: none
Comment: Too bad you can't use it
on an Active... it might make that 25% chance worthwhile. =P
Koga's Ninja Trick (Gym Challenge
UNCOMMON)
Attach Koga's Ninja Trick
to your Active Pokemon with Koga in its
name. If this Pokemon
goes to your Bench, discard this card.
When your opponent attacks,
you may switch this Pokemon with 1 of
your Benched Pokemon (before
damage or other effects of attacks).
Use for: Switch
Comment: It's switch, but better.
You never know what your opponent will do...
Max Revive (Gym Challenge
UNCOMMON)
Discard 2 Energy cards from
your hand in order to put 1 Basic
Pokemon from your discard
pile onto your Bench. (You can't play
Max Revive if your Bench
is full.)
Use for: Revive (duh...)
Comment: Best used for high HP guys.
I mean, don't waste 2 energy on that Magikarp...
Warp Point (Gym Challenge
COMMON)
If your opponent has any
Benched Pokemon, he or she chooses 1 of
them and switches it with
his or her Active Pokemon, then, if you
have any Benched Pokemon,
you switch 1 of them with your Active
Pokemon.
Use for: Switch, Gust of Wind
Comment: It's a Switch for two...
switch according to what they pull out!
Super Scoop Up (Neo Genesis
UNCOMMON)
Flip a coin. If heads,
return 1 of your Pokemon
and all cards attached to
it to your hand.
Use for: Scoop Up (need I be more
obvious?)
Comment: What's up with 'super'?
It's much worse than Scoop Up... stupid coin flip...
Double Gust (Neo Genesis COMMON)
If you have any Benched Pokemon,
your opponent
chooses 1 of them and switches
it with your Active
Pokemon. Then, if your
opponent has any Benched
Pokemon, choose 1 of them
and switch it with his
or her Active Pokemon.
Use for: Gust of Wind, Switch
Comment: It's a Gust for two...
Pull something out that's weak to whatever they choose for you.
Pokémon March (Neo
Genesis COMMON)
Your opponent may search
his or her deck for 1
Basic Pokemon card and put
it onto his or her
Bench. Then, you may
search your deck for 1 Basic
Pokemon card and put it onto
your Bench. Then,
each player shuffles his
or her deck. (A player
can't do any of this if his
or her Bench is full.)
Use for: Pokémon Flute (yay,
another...)
Comment: Yay... 20 more damage by
Team Rocket's Meowth... to whom we don't know. =P
--- Hand Manipulation ---
Rocket's Sneak Attack (Team
Rocket RARE/HOLO)
Look at your opponent's hand.
If he or she has any Trainer cards,
choose 1 of them. Your
opponent shuffles that card into his or
her deck.
Use for: Lass
Comment: Much more direct than Lass,
it's fun to take out that Elm without repercussion... besides your opponent's
grudge...
Impostor Oak's Revenge (Team
Rocket UNCOMMON)
Discard a card from your
hand in order to play this card. Your
opponent shuffles his or
her hand into his or her deck, then draws
4 cards.
Use for: Perhaps... Impostor Oak?
Comment: Your opponent having 4
cards are much better than he or she having 7, no?
The Rocket's Trap (Gym Heroes
HOLOGRAPHIC)
Flip a coin. If heads,
choose up to 3 cards at random from your
opponent's hand (don't look
at them). Your opponent shuffles
those cards into his or her
deck.
Use for: none
Comment: Impostor Oak's Revenge
to 4, Sneak Attack to 3, Rocket's Trap... Don't look at me, I don't know
where your hand went! =D
Tickling Machine (Gym Heroes
UNCOMMON)
Flip a coin. If heads,
your opponent sets aside all the cards in
his or her hand face down.
Nobody may look at those cards. At
the end of your opponent's
next turn, your opponent puts those
cards back into his or her
hand. If tails, your turn ends
immediately (you can't attack
this turn).
Use for: none
Comment: Interesting... though it's
tough for you if you flip tails.
--- Direct or Added Damage ---
Digger (Team Rocket UNCOMMON)
Flip a coin. If tails,
do 10 damage to your Active Pokemon. If
heads, your opponent flips
a coin. If tails, your opponent does
10 damage to his or her Active
Pokemon. If heads, you flip a
coin. Keep doing this
until a player gets tails.
Use for: none
Comment: *SMASH*
Misty (Gym Heroes RARE/HOLO)
Discard 2 of the other cards
in your hand in order to play this
card. If this turn's
attack does damage to the Defending Pokemon
(after applying Weakness
and Resistance), and if the attacking
Pokemon has Misty in its
name, the attack does 20 more damage to
the Defending Pokemon.
Use for: Pluspower
Comment: Costly, only for Misty...
Oh well.
--- Special Effects ---
Goop Gas Attack (Team Rocket
COMMON)
All Pokemon Powers stop working
until the end of your opponent's
next turn.
Use for: none
Comment: Right... no Slowking for
you... wait, it's a trainer too. >_<
Sleep! (Team Rocket COMMON)
Flip a coin. If heads,
the Defending Pokemon is now Asleep.
Use for: none
Comment: zzzzzzzzzzzz....
Koga (Gym Challenge RARE/HOLO)
If an attack from a Pokemon
with Koga in its name does damage to a
Defending Pokemon this turn,
that Pokemon is then Poisoned.
Use for: none
Comment: Nice against steel, but
don't most of Koga's pokémon already poison?
--- Healing ---
Brock (Gym Heroes RARE/HOLO)
Remove 1 damage counter from
each of your Pokemon that has any
damage counters on it.
Use for: none
Comment: Only for me, whee! Take
that, Pain Amplifier!
Erika's Kindness (Gym Challenge
RARE)
Remove 2 damage counters
from each Pokemon (yours and your
opponent's) with any damage
counters on it. If a Pokemon has just
1 damage counter, remove
it.
Use for: none
Comment: Umm... Take that, Pain
Amplifier! =P
Giovanni's Last Resort (Gym
Challenge RARE)
Remove all damage counters
from 1 of your Pokemon with Giovanni in
its name. Then discard
your hand.
Use for: none
Comment: Once again, don't waste
on Magikarp.
Gold Berry (Neo Genesis UNCOMMON)
-- Pokémon Tool: Attach
Focus Band to 1 of your Pokemon
that doesn't
have a Pokemon tool attached to it.
At any time between turns,
if there are at least 4
damage counters on the Pokemon
Gold Berry is
attached to, you may remove
4 of them and discard
Gold Berry. At the
start of each turn, if there
are at least 4 damage counters
on the Pokemon Gold
Berry is attached to, remove
4 of them and discard
Gold Berry.
Use for: Super Potion
Comment: Well, why aren't there
four in your deck?
Miracle Berry (Neo Genesis
UNCOMMON)
-- Pokémon Tool: Attach
Focus Band to 1 of your Pokemon
that doesn't
have a Pokemon tool attached to it.
At any time between turns,
if the Pokemon Miracle
Berry is attached to is Asleep,
Confused,
Paralyzed, or Poisoned, you
may remove all of
those effects from that Pokemon
and discard
Miracle Berry. At the
start of each turn, if the
Pokemon Miracle Berry is
attached to is Asleep,
Confused, Paralyzed, or Poisoned,
remove all of
those effects from that Pokemon
and discard
Miracle Berry.
Use for: Full Heal
Comment: Too bad you can't combo
this with Gold Berry...
Berry (Neo Genesis COMMON)
-- Pokémon Tool: Attach
Focus Band to 1 of your Pokemon
that doesn't
have a Pokemon tool attached to it.
At any time between turns,
if there are at least
2 damage counters on the
Pokemon Berry is attached
to, you may remove 2 of them
and discard Berry. At
the start of each turn, if
there are at least 2
damage counters on the Pokemon
Berry is attached
to, remove 2 of them and
discard Berry.
Use for: Potion
Comment: But you have to admit,
Berry works a lot better than Gold Berry on 40 HP basics...
Moo Moo Milk (Neo Genesis
COMMON)
Choose 1 of your Pokemon.
Flip 2 coins. Remove 2
damage counters times the
number of heads from
that Pokemon. If the
Pokemon has fewer damage
counters than that, remove
all of them.
Use for: Potion
Comment: (flip)(flip) dang... nothing...
--- Energy Manipulation ---
Energy Flow (Gym Heroes COMMON)
For each of your Pokemon,
you may return any number of Energy
cards attached to it to your
hand.
Use for: none
Comment: Fine, KO my Steelix...
(takes 3 metal energy back)
Sabrina (Gym Challenge RARE/HOLO)
Take all Energy cards attached
to 1 of your Pokemon with Sabrina
in its name and attach them
to another 1 of your Pokemon with
Sabrina in its name.
Use for: none
Comment: Fine, KO my Sabrina's Alakazam...
(puts 3 psychic energy on benched kazam)
Blaine (Gym Challenge RARE/HOLO)
During this turn, instead
of attaching your free Energy card, you
may instead attach 2 R Energy
cards to 1 of your Pokemon with
Blaine in its name.
(Playing additional copies of this card this
turn has no effect.)
Use for: none
Comment: Fine, KO my... never mind.
(puts 2 fire energy on blaine's arcanine)
Energy Charge (Neo Genesis
RARE)
Flip a coin. If heads,
shuffle up to 2 Energy cards
from your discard pile into
your deck.
Use for: Energy Retrieval (it's
a stretch...)
Comment: It's only saving grace
is that you can get DARKNESS and METAL energy back.
Super Energy Retrieval (Neo
Genesis RARE)
Trade 2 of the other cards
in your hand for 4 basic
Energy cards from your discard
pile. If you have
fewer than 4 basic Energy
cards there, take all of
them.
Use for: Energy Retrieval! Really,
no kidding!
Comment: Maybe it's me, but 4 energy
might be a little overkill... but 4 for three cards isn't that bad.
--- Prize Manipulation ---
Here Comes Team Rocket! (Team
Rocket RARE/HOLOGRAPHIC)
Each player plays with his
or her Prize cards face up for the rest
of the game.
Use for: none
Comment: Here's a little tip: ONLY
IF YOU'RE LOSING.
Lt. Surge's Treaty (Gym Heroes
UNCOMMON)
Your opponent chooses 1 of
the following: everyone chooses 1 of
his or her own Prizes and
puts it into his or her hand, or you
draw a card.
Use for: none
Comment: Fun, fun... Great early-game
card if you're confident on a quick 4-5 prizes.
Misty's Wish (Gym Challenge
RARE)
Look at 1 of your Prize cards.
Then, ask your opponent if you may
switch that card with 1 of
the cards in your hand. If your
opponent accepts and if you
have any other cards in your hand,
switch those cards.
If your opponent declines, return the Prize
card face down and draw a
card.
Use for: none
Comment: Pleeeeeeeeeeease?
--- Damage/Effect Prevention ---
Brock's Protection (Gym Challenge
RARE)
Attach Brock's Protection
to 1 of your Pokemon with Brock in its
name. Energy cards
attached to that Pokemon can't be removed by
your opponent's attacks or
Trainer cards. (This doesn't stop the
rest of the attack or Trainer
card from working normally.)
Use for: none
Comment: All right! Brock's Sandslash
can't get ER'd! Wait, that was banned too...
Transparent Walls (Gym Challenge
COMMON)
Until the end of your opponent's
next turn, prevent all damage
from attacks done to your
Benched Pokemon. (Any other effects
of attacks still happen.)
Use for: Defender! (for bench)
Comment: No Feinting my Cleffas
now... NOOOOO! I forgot about my Active!!!
Focus Band (Neo Genesis RARE)
-- Pokémon Tool: Attach
Focus Band to 1 of your Pokemon
that doesn't
have a Pokemon tool attached to it.
If the Pokemon Focus Band
is attached to would be
Knocked Out by your opponent's
attack, flip a coin.
If heads, that Pokemon is
not Knocked Out and its
remaining HP become 10 instead.
Then, discard Focus
Band.
Use for: none
Comment: Focus Band + Gio's Machamp
= I'm not going down anytime soon...
--- Other Effects ---
Recall (Gym Heroes UNCOMMON)
For your attack this turn,
your Active Pokemon can use any attack
from its Basic Pokemon card
or any Evolution card attached to it.
(You still have to pay for
that attack's Energy cost.)
Use for: none
Comment: I... use... Tackle! Mwahahahaha!
Sabrina's ESP (Gym Heroes
UNCOMMON)
Attach Sabrina's ESP to 1
of your Pokemon with Sabrina in its
name. At the end of
your turn, discard Sabrina's ESP. If that
Pokemon uses an attack that
involves flipping coins, Sabrina's ESP
lets you re-flip those coins
once. If you do, re-flip all the
coins.
Use for: none
Comment: Life Drain... tails...
reflip... =D
Trash Exchange (Gym Heroes
COMMON)
Count the number of cards
in your discard pile and shuffle them
into your deck. Then
discard that many cards from the top of your
deck.
Use for: none
Comment: (shuffle shuffle) Oh look,
all my Mistys are here again! =D
Giovanni (Gym Challenge RARE/HOLO)
Choose 1 of your Pokemon
in play with Giovanni in its name. For
the rest of your turn, you
may evolve that Pokemon even if you
just played or evolved it
this turn or if this is your first turn.
This effect also applies
to the Pokemon it evolves into.
Use for: Pokémon Breeder
Comment: 1st-turn Gio's Machamp?
Sure! Now where are your energies? =P
Lt. Surge's Secret Plan (Gym
Challenge RARE)
Put 1 card from your hand
face down onto your Bench. (You can't
play this card if your Bench
is full.) Treat that card as a Basic
Pokemon as long as it's face
down. Flip the card if either player
ever needs to know what it
is in order to use an attack, a Pokemon
Power, or a Trainer card.
Flip the card if it ever uses an attack
or Pokemon Power, evolves,
retreats, is damaged by an attack, or
is otherwise affected by
an attack. At any time during your turn,
you may flip the card over.
When you flip that card over, if it
isn't a Basic Pokemon, discard
it and all cards attached to it.
Use for: Clefairy Doll, Mysterious
Fossil
Comment: Um... sure... I get it...
Sabrina's Psychic Control
(Gym Challenge UNCOMMON)
Flip a coin. If heads,
choose a Trainer card in your opponent's
discard pile that isn't put
in play (like PlusPower or Mysterious
Fossil). You may use
that card as if it were in your hand, if
you do everything required
in order to play that card (like
discarding cards).
The card stays in your opponent's discard
pile.
Use for: Item Finder
Comment: Isn't using your opponent's
stuff fun? ^_^
If you're wondering why there's no
Hackman's Top 5 here, it's because it's moot because these trainers are
so varied...
We're just over a month away from
the STS, so these strategies will come in handy when you're building your
STS-winning deck!
Speaking of decks, if you're up to
it, why not submit it to The Analyst (pds64@hotmail.com)
to be checked/rated/displayed? We're looking for STS-Legal decks to showcase,
just to show a taste of what to expect in this environment. Heck, I'll
even post my STS deck now.
>> Hackman's Trap
4 Erika's Bellsprout
3 Erika's Weepinbell
3 Erika's Victreebel
4 Oddish (Sleep Powder/Poisonpowder)
3 Dark Gloom
3 Dark Vileplume
4 Grimer (Poison Gas/Sticky Hands)
3 Dark Muk
3 Professor Elm
3 Erika
3 Rocket's Sneak Attack
3 The Boss's Way
2 Erika's Maids
2 The Rocket's Training Gym
17 Grass Energy
See if you can find the strategy
in this deck. =D
That's all for this edition of The
Analyst. Next time, we'll go over two aspects of the game you'll KNOW will
be prevalent... Baby Pokémon and Stadium Cards!
-- Hackman
|