Issue #12: Aren't Elm trees thinner
than Oaks?
As the ECSTS2 fast approaches, undoubtedly
you've started thinking about what the heck you'll do about the format.
But don't fret, that's why we're here. Last time, The Analyst looked at
ways to search for cards now that we've lost our beloved Computer Search...
and most of our other search cards like Trader and Item Finder as well.
There are other trainer cards that
seem to be in almost every deck... You know them as Professor Oak and Bill.
With the STS format, they're gone... So what else can you use to draw from
your deck? We've combed the lists of Team Rocket, Gym, and Neo Genesis
to see what you can use.
--- Arbitrary Draw -------
Secret Mission (Gym Heroes
UNCOMMON)
Look at your opponent's hand.
Then, you may discard as many other
cards as you want from your
hand and draw that many cards.
Pro: You get to see your opponent's
hand anyway.
Con: You have to discard to draw,
and only up to the number of cards you have already.
Blaine's Gamble (Gym Heroes
COMMON)
Discard any number of other
cards from your hand, then flip a
coin. If heads, draw
twice that many cards.
Pro: Doubling more than one card
can be a lot...
Con: but tails, and you're out how
many cards you had.
Sabrina's Gaze (Gym Heroes
COMMON)
Each player shuffles his
or her hand into his or her deck and
draws a new hand of the same
number of cards.
Pro: Shuffling for new cards isn't
bad at all.
Con: ...if you don't mind your opponent
doing the same. Not as effective if you have less cards though.
--- Draw 1 -------
Lt. Surge's Treaty (Gym Heroes
UNCOMMON)
Your opponent chooses 1 of
the following: everyone chooses 1 of
his or her own Prizes and
puts it into his or her hand, or you
draw a card.
Pro: Either way is good for you...
Con: ...unless your opponent has
less prizes than you (or only one).
--- Draw 2 -------
Blaine's Quiz #1 (Gym Heroes
RARE)
Put a Basic Pokemon or Evolution
card from your hand face down in
front of you and tell your
opponent its name. Your opponent
guesses the length of that
Pokemon. Flip the card over. If your
opponent guessed right, he
or she draws 2 cards. If your opponent
guessed wrong, you draw 2
cards. Either way, return the card to
your hand.
Pro: At least it's the most reliable
of the Blaine's Quizzes.
Con: But the more of a pokémaniac
your opponent is... =P
Blaine's Quiz #2 (Gym Challenge
UNCOMMON)
Put a card from your hand
face down in front of you. Your
opponent guesses whether
it is an Energy card, a Trainer card, or
a Pokemon (Basic or Evolution)
card. Flip the card over. If your
opponent guessed right, he
or she draws 2 cards. If your opponent
guessed wrong, you draw 2
cards. Either way, return the card to
your hand.
Con: Easy for your opponent to guess
your card, though.
Mary (Neo Genesis RARE)
Draw 2 cards. Then,
shuffle 2 cards from your hand
into your deck.
Pro: Works for sure.
Con: At least those 2 you ditch
don't get discarded.
Card-Flip Game (Neo Genesis
UNCOMMON)
Choose 1 of your opponent's
face-down Prizes.
Guess whether it is an Energy
card, a Trainer card,
or a Pokemon (Basic or Evolution)
card. Flip the
card face up (and leave it
face up). If you
guessed right, draw 2 cards.
Pro: No consequence for a wrong
answer... just a 1/3 (approximately) chance
Con: But your opponent sees one
of his/her prizes...
--- Draw 3 -------
Erika (Gym Heroes RARE)
You may draw up to 3 cards,
then your opponent may draw up to 3
cards.
Pro: Nonconditional. You can choose
to draw less than 3.
Con: Opponent gets to do the same.
Blaine's Quiz #3 (Gym Challenge
UNCOMMON)
Put a Basic Pokemon or Evolution
card from your hand face down in
front of you and tell your
opponent the name of an attack of that
card. Your opponent
guesses the name of that card. Flip the card
over. If your opponent
guessed right, he or she draws 3 cards.
If your opponent guessed
wrong, you draw 3 cards. Either way,
return the card to your hand.
Con: If it's anything BUT turn 1,
it's horribly easy for your opponent to guess...
Comment: Play 5 different pokémon
with Agility or something and maybe you've got a chance. =P
--- Draw 4 -------
Bill's Teleporter (Neo Genesis
UNCOMMON)
Flip a coin. If heads,
draw 4 cards.
Pro: 4 cards!
Con: ... if heads!
--- Draw 5 -------
Computer Error (Promotional
#16)
You may draw up to 5 cards,
then your opponent may draw up to 5
cards. Your turn is
over now (you don't get to attack).
Pro: If you can't attack anyway,
why not?
Con: ...but you can't attack...and
your opponent gets up to 5...
Blaine's Last Resort (Gym
Heroes UNCOMMON)
You can't play this card
if you have any cards in your hand other
than Blaine's Last Resort.
Show your hand to your opponent, then
draw 5 cards.
Con: VERY conditional use.
Comment: If you're sure you can
use up your hand consistently, go for it!
Misty's Duel (Gym Heroes COMMON)
You and your opponent play
a game of Rock-Paper-Scissors. The
winner shuffles his or her
hand into his or her deck and draws
a new hand of 5 cards.
(If you don't know how to play
Rock-Paper-Scissors, flip
a coin to decide who's the winner.)
Pro: Shuffling your hand into your
deck for 5 cards isn't bad.
Con: ... If you get it. How's your
Roshambo skills? =D
--- Draw 7 -------
Professor Elm (Neo Genesis
UNCOMMON)
Shuffle your hand into your
deck. Then, draw 7
cards. You can't play
any more Trainer cards this
turn.
Pro: 7 cards! Shuffling hand!
Con: Just can't play any trainers
you draw...
And now, in case you don't want to
read all of my comments, I've summarized what I think would be best for
decks in general. This new section is called...
Hackman's Top 5
(otherwise known as 'IMHO these
cards won't suck.')
Top 5 Draw Trainers:
1. Professor Elm
You'll see this in just about
every deck from now on... IT'S REALLY THAT GOOD!!!
2. Mary
Those two cards you don't
need? Replace them with new ones.
3. Erika
Giving your opponent 3 cards
isn't THAT bad when you can use your 3 immediately...
4. Blaine's Quiz #1
How often is your opponent
going to guess the height of your Rocket's Zapdos? (no, not 3.5 inches...)
5. Secret Mission
You get to see your opponent's
hand... then draw whatever you feel like drawing...
Top 5 Search Trainers
1. Master Ball
For Pokémon, yes. 7
cards is at most 1/7 of your deck. (and that's first turn too... wait till
later)
2. Nightly Garbage Run
Pokémon and energy
recycling! Increases your deck by 3, makes those cards you thought you
lost available...
3. The Boss's Way/Brock's Training
Method/Erika's Maids
If you play Dark/Brock/Erika,
for-sure Pokémon searching's great!
4. Misty's Wrath
Get two out of your next 7
cards... Discarding is a small price to pay for the choice.
5. Rocket's Secret Experiment
You probably won't have any
trainers left to play anyway if you don't get to search for your ANY one
card.
We've hit two genres of trainers,
next issue we look at other trainers that'll have a big impact on strategy.
What to use for Gust of Wind? What can you do with a Chaos Gym? That and
more when The Analyst returns.
-- Hackman
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