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PokeJosh sent me this deck. He says: "Believe it or not this deck was
built around a Entei at first.
Well, Trainers are good, so you really should get used to playing them more often if you want to win games consistantly. Here's the decklist: 20 Energy
31 Pokémon
9 Trainers
Your deck has the following fundamental problems:
Based on what you said up top, I'll focus on Clefables, Porygons, and some Water Pokémon. Go with three Clefairy (Genesis) and two Clefable, that pair of TR Porygon, two Cool Porygon, (Promo #15,) four Seel, and three Dewgong. Keep the Wooper in as well, and take out all the other Pokémon. Retool your Energy to have four Double Colorless Energy, three Full Heal Energy, two Recycle Energy, and six Water Energy. Drop all of those Trainers, I'm sorry. I'm giving you 26 Trainers, so you'll have to learn to use them! =P Have three Professor Oaks, three Computer Searches, and three Master Ball to get what you need. Four Berry and two Gold Berry will keep your monsters from passing out. Four Energy Removal and three Gust of Wind serve as offensive Trainers. Two Nightly Garbage Run retrieve some cards back and two No Removal Gym hinder opponents from taking away all your Colorless Energies. Here's how your more-viable deck looks now: 15 Energy
19 Pokémon
26 Trainers
Good luck, PokeJosh! -Dugtrio
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